Monday, October 4, 2010

No longer drab

I apologize for the lack of pictures in this post (they're cropped on my home computer and not available atm).  Well THAT was a good Sunday session.  Both for my own progress and for the way the crafters of the linkshell are working together better.

There are many recipes that call for dyed materials.  Unfortunately not just for looks.  There are plenty of better equipment that are simply not available if you don't have dyed materials available to you.  Now the dyed hemp cloth items ARE available - for a price - from the Ul'dah weavers guild.  None of the dyed sheep products are however.  So this means we need dyes...  Okay, this means we need dye base materials...  Queue the search for the rest of the dye bugs and mosses.

This went on for most of the weekend.  Here is what I have established:  The sheepskin dyes are made from bugs available from Grade 1 quarrying sites.  I have found a site that yields Slate-gray bugs in Ul'dah and a quarrying site that yields Taupe bugs in Gridania.  The hemp dyes are made from moss available from Grade 2 harvesting sites.  I have found a site that yields Lead-gray moss in Limsa Lominsa, Sand-beige in Ul'dah (man that one was hard to find).  So the only one I'm missing is the Mole-brown moss that I assume will be available in the Gridanian area.

The grinding on the alchemy allowed me to create the dyes associated with this.  The most nerve racking part of the procedure was the Flax to Linseed Oil synth.  Man that is expensive.  It's a good thing that the sheep dye is used in much smaller quantities than the hemp dyes (1 per 4 leathers instead of 1 per 1 cloth).

The end products of all the running around allowed me to craft up some grey versions of existing clothes I was wearing as well as some new pieces.  I am no longer going around in starter shoes.  I now have leggings.  As a side note, there are some other things I need to get up in order to get some different shoes.  The leggings would be great to hide those horrible tights I see some people wandering around in though.  So if you wear tights and are a male character.  Please save our eyes and wear leggings or some other thigh high boot over them.  Please.  Slops however look fine with shorter foot wear (at least if you're a guy).

Also during the weekend there were plenty of spots where various of us crafters/gatherers were trading materials (or in my case giving some excess raw materials away to ls mates).  One of the key ones was Faeye and myself working together to get some fish glue made.  3/4 successes making fish glue at Alchemist 11 using master support.  I know the sources for sea cucumbers and Faeye knows where to buy cheap bass (which gives us a clue where to fish it up once one of us gets his fishing skill high enough.  This means weapons!  We will finally be able to make some more tools and weapons.

Looking at the things we can make and what we can't I'm going to have to get my carpentry and my goldsmithing up to 11'ish.  After that the priority will probably be to get weaving up to 15'ish so it can catch the wave of cotton I've been synthing up.  Which will in turn imply more advanced mosses - probably grade 3 sites...  Wonderful.

So the quest to replace all the starting equipment is complete.  I even look relatively coordinated.  Now I need to upgrade all my primary tools and weapons to the next levels. 

Don't ask me about my storage situation.  God do I need a sort function.  And more space...  MUCH more space.  Come on SE, get with the program, give us a patch or 3...

Oh, and incidentally, anyone know what to do with Vert Lacquer yet?.  Looks like we'll eventually be able to make linkshell shields or something based on the colors I see in the paints.  But that's just a pet theory based on the lack of current uses for some of the lacquers and the spread of lacquers available in the game, which surprise, surprise exactly match the color pallet available when making linkshell devices....

Physical: 24, Hand to hand: 8, Sword: 10, Axe: 8, Archery: 6, Polearm: 8, Shield: 3, Thaumaturgy: 8, Conjury: 6, Woodworking: 8, Smithing:11 , Armorcraft:10, Goldsmithing: 9, Leatherworking: 11, Clothcraft: 12, Alchemy: 11, Cooking 7, Mining: 11, Botany: 11, Fishing: 6.

3 comments:

  1. Where in LL have you found the lead-grey moss? I have been hunting high and low for it!

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  2. Near skull valley (go to the valley to the west of it, right inside the entrance).

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  3. Excellent thanks. I am now have moss... just need to find time to make the dye now.

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