It's a good thing camps are teleport locations. With the influx of newbies in my LS I've been tasked as a guide as well as primary crafter. I managed to get Janica a tour of the grade 1-3 camps in the black shroud before Janica ran out of steam. Then Moki got created and we were 5. A quick tour on how to find Bentbranch followed right before I logged out for the evening.
Later in the night I teleported to limsa to get some Blacksmithing/Armorer local leves. I'll do them tonight.
This is the blog of the character Letrange on the Faerie server in FFXIV, A high fantasy MMORPG. Welcome to his adventures in Eorzea.
Thursday, August 25, 2011
Wednesday, August 24, 2011
Bit of crafting
Managed to get some local guild leves done while we all took a bit of a break from ffxiv over the last 2 days. Plenty of that still to do. I read up on Naoki Yoshida's plans for the crafting side of the game. Originally I was astounded at the simplificaitons proposed, thinking "damn that will kill crafting by making it too simple". Then I had to deal with equipping newbies...
Simplified crafting system? Please get it here now!...
From what I gather they are eliminating many steps in the crafting process itself (for example all nuggets will be going the way of the dinosaurs) in 1.19. And in 1.20 we'll see changes to the HQ system where there will no longer be normal, +1s, +2s and +3s, there will be normal and high quality (NQ and HQ). How the existing inventory gets split between the two new values is still up in the air, but looks like +1s will become normal and +2s and +3s will become HQ. It looks like HQ crafting will be based on having the HQ materials to start with. I.E. guaranteed success but all materials MUST be HQ to get an HQ final product. Also materia is going to be added to the existing crafting pallet. This system looks like it will be "Stat effecting addons" sort of system (a la ffix?). Time will tell.
Now also another translated post indicated that down the road we'll be able to have "job sets" of gear where we switch to an entire set when changing jobs. And the inventory slots for the jobs will be separate from general storage (OH THANK GOD). But this is "far down the road" (DAMN IT). Between the simplification and the extra "set storage" This should go a long way towards alleviating current storage issues.
Of course the addition of materia to the mix will make things a little bit worse but we'll see. My real hope is that the material and synth grade stratification happens. So that a grade 1 final product uses nothing but grade 1 materials all throughout it's production process. A grade 2 nothing but grade 2 materials and so on. That way I could shuffle off grade 2 synths (and their attendant materials) off to the other (upcoming) crafters i the LS and be able to pitch all sub grade 3 materials out of my inventory and concentrate on grade 3 crafting (which I'm currently grinding thru as can be seen by my current levels). That would really simplify my life.
I'm cautiously optimistic.
Simplified crafting system? Please get it here now!...
From what I gather they are eliminating many steps in the crafting process itself (for example all nuggets will be going the way of the dinosaurs) in 1.19. And in 1.20 we'll see changes to the HQ system where there will no longer be normal, +1s, +2s and +3s, there will be normal and high quality (NQ and HQ). How the existing inventory gets split between the two new values is still up in the air, but looks like +1s will become normal and +2s and +3s will become HQ. It looks like HQ crafting will be based on having the HQ materials to start with. I.E. guaranteed success but all materials MUST be HQ to get an HQ final product. Also materia is going to be added to the existing crafting pallet. This system looks like it will be "Stat effecting addons" sort of system (a la ffix?). Time will tell.
Now also another translated post indicated that down the road we'll be able to have "job sets" of gear where we switch to an entire set when changing jobs. And the inventory slots for the jobs will be separate from general storage (OH THANK GOD). But this is "far down the road" (DAMN IT). Between the simplification and the extra "set storage" This should go a long way towards alleviating current storage issues.
Of course the addition of materia to the mix will make things a little bit worse but we'll see. My real hope is that the material and synth grade stratification happens. So that a grade 1 final product uses nothing but grade 1 materials all throughout it's production process. A grade 2 nothing but grade 2 materials and so on. That way I could shuffle off grade 2 synths (and their attendant materials) off to the other (upcoming) crafters i the LS and be able to pitch all sub grade 3 materials out of my inventory and concentrate on grade 3 crafting (which I'm currently grinding thru as can be seen by my current levels). That would really simplify my life.
I'm cautiously optimistic.
Monday, August 22, 2011
And a slaughter was had
So, Sunday, I start by working on the things I was finding I was short of. By the end of it, not only do I have another level of Pugilist (yay, 22) I also get another level of Botany and get all the things I was short on Saturday. Loooooong day.
By the end of the day we even managed to get a grind party going in Bloodshore. Many levels were had for the low level guys. For me, just good progress towards PUG 23. Many Aldgoat Billies were slaughtered without mercy.
I'm going to go crawl somewhere to get some rest now...
By the end of the day we even managed to get a grind party going in Bloodshore. Many levels were had for the low level guys. For me, just good progress towards PUG 23. Many Aldgoat Billies were slaughtered without mercy.
I'm going to go crawl somewhere to get some rest now...
Sunday, August 21, 2011
Did I mention the crafting?
Once again into the breach. This time for rank 15ish gear. With more acquaintances headed for the game, I got crafting up a storm this weekend. I totally blew through my buffalo hide reserve. Looks like I'll be hunting wolves tomorrow (and chasing elusive dyer's moss). All I have to say at this point is although aesthetically, I would prefer that the crafting system remain as complex as it is but that the storage issues be resolved, realistically I must admit that after this weekend I'm all "bring on the simplified system... now... please...".
Alarea (aka Strongpaw) is headed to 17 CON. Janica (Jon) is headed to the low 10's GLA but is going to slow down to get Defender from MAR. Sylva (Max) hit 15 MAR. This means that once Janica hits 15 -ish, we could get a pretty good party going and my lower level jobs (LAN, MAR, CON, THM) can get a bit of a work out in a working party. With all the crafting, my main did not see much progress. Some of the synths were very nice to my progression but a lot were much lower level and did no progress my character much. The linkshell, however is getting geared up so I can't complain.
Shortlist for acquisition:
Copper Ore
Buffalo Hide
Various Dyer's Moss
Alarea (aka Strongpaw) is headed to 17 CON. Janica (Jon) is headed to the low 10's GLA but is going to slow down to get Defender from MAR. Sylva (Max) hit 15 MAR. This means that once Janica hits 15 -ish, we could get a pretty good party going and my lower level jobs (LAN, MAR, CON, THM) can get a bit of a work out in a working party. With all the crafting, my main did not see much progress. Some of the synths were very nice to my progression but a lot were much lower level and did no progress my character much. The linkshell, however is getting geared up so I can't complain.
Shortlist for acquisition:
Copper Ore
Buffalo Hide
Various Dyer's Moss
Friday, August 19, 2011
More Crafting - and Sheep
It was another evening of "get the newbies equipped". Lots of newbie gladiator gear was crafted. As usual some stuff was kind of "short". Lucky Alarea has been a busy beaver and done some mass gathering. The only thing we needed to get were Ram Horns... Yep back to killing sheep. Again... And so I introduced Janica to the fluff balls of wPublish Postind and lightning goodness.
Tomorrow the plans are more partying and dragging the newbies up quickly so that they can get with my rank 16 jobs and we can progress together on those jobs at that point.
I must say that the crafting changes should simplify things enormously. I still say they are going overboard (I did so on the main ffxiv forums) but hey at least the inventory crunch should be made better.
Tomorrow the plans are more partying and dragging the newbies up quickly so that they can get with my rank 16 jobs and we can progress together on those jobs at that point.
I must say that the crafting changes should simplify things enormously. I still say they are going overboard (I did so on the main ffxiv forums) but hey at least the inventory crunch should be made better.
Thursday, August 18, 2011
Light Party
Well my recent push to get some friends in FFXIV is bearing fruit. And I must say, when you're getting newbies by the bucket full and you're the only mid level crafter - damn does it keep you hopping. Since these guys are experienced MMO players, getting used to the mechanics just involves a lot of bitching that FFXIV does not follow current conventions (yea, we know, we know).
From the point of view of a crafter, the upcoming simplification of crafting as per the dev blog over in lodestone is a little disappointing. My inventory and my ability to supply my fellow linkshell friends will thank them but as for the game mechanics - I think they are going a little too far. But that's me, I like a complicated system. We'll see if the materia system adds enough to compensate for the loss of complexity.
In the meanwhile, we were enough last night to have an entire light party together for the first time. And even with a level discrepancy of level 1 to level 21 we got things rolling. After a bit of "bash the star marmots" to test things out and get the rank newbie familiar with the controls, I took charge and lead the group to that oblong zone right before camp Tranquil. As a level 21 PUG I have no problem soloing things like the Megalocrabs so I figured so long as:
a) I grab aggro first
b) Nobody is stupid enough to use area attacks
Keeping the party alive would be a cinch. So we started off with a rank 21 PUG, rank 3 Archer, Rank 9 Marauder and a Rank 13 Conjurer. Needless to say the Rank 13 Conjurer was the keystone in this arrangement. He permitted me to concentrate on unloading special moves to guarantee I kept aggro. Sure enough this worked very well. And except for two Marauder deaths (thanks to some badly timed area attack moves - "but it spawned right after I fired the attack"). By the end of the evening I had some progress towards rank 22, the Archer was rank 11, the Marauder was like 13 or so and the Conjurer almost broke into 16.
We're going to need to equip these boys now (damn going to have to go Cactuar hunting and that's dangerous).
From the point of view of a crafter, the upcoming simplification of crafting as per the dev blog over in lodestone is a little disappointing. My inventory and my ability to supply my fellow linkshell friends will thank them but as for the game mechanics - I think they are going a little too far. But that's me, I like a complicated system. We'll see if the materia system adds enough to compensate for the loss of complexity.
In the meanwhile, we were enough last night to have an entire light party together for the first time. And even with a level discrepancy of level 1 to level 21 we got things rolling. After a bit of "bash the star marmots" to test things out and get the rank newbie familiar with the controls, I took charge and lead the group to that oblong zone right before camp Tranquil. As a level 21 PUG I have no problem soloing things like the Megalocrabs so I figured so long as:
a) I grab aggro first
b) Nobody is stupid enough to use area attacks
Keeping the party alive would be a cinch. So we started off with a rank 21 PUG, rank 3 Archer, Rank 9 Marauder and a Rank 13 Conjurer. Needless to say the Rank 13 Conjurer was the keystone in this arrangement. He permitted me to concentrate on unloading special moves to guarantee I kept aggro. Sure enough this worked very well. And except for two Marauder deaths (thanks to some badly timed area attack moves - "but it spawned right after I fired the attack"). By the end of the evening I had some progress towards rank 22, the Archer was rank 11, the Marauder was like 13 or so and the Conjurer almost broke into 16.
We're going to need to equip these boys now (damn going to have to go Cactuar hunting and that's dangerous).
Monday, August 15, 2011
Lots of bouncing around and specs!
I'm finding that one of the effects of playing in groups with people is that I end up bouncing around more. I still am doing my current pattern of local, regional, field guildleves as much as I can. Then however there is the additional gathering and crafting associated with my friends.
On the flip side I was finally able to make some clear glass lenses and get myself some copper specs, the brass cudgel and some goggles. The goggles were right at the edge of my abilities as I blew up the synth 50% of the time (made two pair).
I also reached Leatherworker 23 and Carpenter 23 over the weekend as well as being within 1k of getting Archer 21 (wasn't aiming for that - it just happened since I was in the Gridania area and concentrating on doing guild mark leves).
Hopefully I will be able to stay in the Ul'dah area for a bit and work on guild mark producing leves for a bit in this area. Give my Pugilist and Gladiator jobs some love, as well as get Thaumaturge up to 20. Although that'll probably involve a whole bunch of crafting as I seem to want to get my gear up to snuff for each job as I do that.
That it for that weekend.
On the flip side I was finally able to make some clear glass lenses and get myself some copper specs, the brass cudgel and some goggles. The goggles were right at the edge of my abilities as I blew up the synth 50% of the time (made two pair).
I also reached Leatherworker 23 and Carpenter 23 over the weekend as well as being within 1k of getting Archer 21 (wasn't aiming for that - it just happened since I was in the Gridania area and concentrating on doing guild mark leves).
Hopefully I will be able to stay in the Ul'dah area for a bit and work on guild mark producing leves for a bit in this area. Give my Pugilist and Gladiator jobs some love, as well as get Thaumaturge up to 20. Although that'll probably involve a whole bunch of crafting as I seem to want to get my gear up to snuff for each job as I do that.
That it for that weekend.
Friday, August 12, 2011
Bikinis
So while doing some leves last night I checked out the new seasonal event. Damn there were a lot of bikinis. I was so distracted I forgot to get screenshots....
Sure they are only pixels, but they are damn fine pixels.
Sure they are only pixels, but they are damn fine pixels.
Thursday, August 11, 2011
Forward Progress
Since I started the evening in La Noscea, I was able to get some progress with my local leves. Both armorcrafting and blacksmithing saw some progress including the acquisition of two new books. Wow blacksmithing does not have a lot of books. I need to make sure I don't accidentally nail one of the two remaining ones in with other jobs.
After the usual was done, I hooked up with Paw on voice comms and we coordinated the upgrading of some of his gear. Lucky these days I actually have a stock of materials to craft with, but as is becomeing standard I end up with some holes in the mix here and there once a plan is agreed upon. In this case there was the request for the carpentry 2nd hand tool and after asking about his current gathering levels, I determined that the level 7 mining and botany main hand tools as well as the fishing rank 12 tool would be good bets to upgrade to.
A quick perusal of the recipes revealed that I was missing slate-grey scale bugs (for a Sheep Leather Strap (grey) and a Soiled Femur (for a Bone Fish Hook). I had sufficient material reserves for all the other components of all 4 items. So the idea was to have Paw hunt down the two remaining items while I got busy processing materials into parts and crafting the tools.
Got it all done except the fishing rod as Paw was either getting unlucky or the changes to the Bearded Rock zone were such that it no longer had Soiled Femurs. Not wanting to waste time getting the last tool done, I proposed we teleport over to the Bentbranch zone near Gridania since I knew there were Soiled Femurs there. And just as we are going for the 2nd node in the place who do we run into but Silver grinding up his gathering. So at that point it was "do you have any Soiled Femurs?". He said yes and of course we simply went to his retainer and I was able to complete the Willow Fishing Rod.
Of course Ironies of Ironies, just as I get to Paw to deliver the rod, what do I get? Cursing on the comms, "what, what?". "Two of them just dropped...". "Doh!".
Just before logging off I brought them to Mor Dohna to check out the crashed airship and dead dragon. Always a cool sight (along with the level 50+ aggro beasties)
After the usual was done, I hooked up with Paw on voice comms and we coordinated the upgrading of some of his gear. Lucky these days I actually have a stock of materials to craft with, but as is becomeing standard I end up with some holes in the mix here and there once a plan is agreed upon. In this case there was the request for the carpentry 2nd hand tool and after asking about his current gathering levels, I determined that the level 7 mining and botany main hand tools as well as the fishing rank 12 tool would be good bets to upgrade to.
A quick perusal of the recipes revealed that I was missing slate-grey scale bugs (for a Sheep Leather Strap (grey) and a Soiled Femur (for a Bone Fish Hook). I had sufficient material reserves for all the other components of all 4 items. So the idea was to have Paw hunt down the two remaining items while I got busy processing materials into parts and crafting the tools.
Got it all done except the fishing rod as Paw was either getting unlucky or the changes to the Bearded Rock zone were such that it no longer had Soiled Femurs. Not wanting to waste time getting the last tool done, I proposed we teleport over to the Bentbranch zone near Gridania since I knew there were Soiled Femurs there. And just as we are going for the 2nd node in the place who do we run into but Silver grinding up his gathering. So at that point it was "do you have any Soiled Femurs?". He said yes and of course we simply went to his retainer and I was able to complete the Willow Fishing Rod.
Of course Ironies of Ironies, just as I get to Paw to deliver the rod, what do I get? Cursing on the comms, "what, what?". "Two of them just dropped...". "Doh!".
Just before logging off I brought them to Mor Dohna to check out the crashed airship and dead dragon. Always a cool sight (along with the level 50+ aggro beasties)
Wednesday, August 10, 2011
Supporting newbies
The last few days have been rather active supporting some friends playing FFXIV for the first time. Damn I had forgotten how much work getting a pair of newbies geared up in this game is. And of course my materials reserves were rather low since my great divestment of crafting materials.
Some rather focused gathering runs were done to acquire missing gear. It allowed me to introduce them to the gathering jobs. Of course outside the newbie equipment one must keep them geared up as they progress (oy). I foresee lots of crafting in my future for a bit until they outpace my skills.
Some rather focused gathering runs were done to acquire missing gear. It allowed me to introduce them to the gathering jobs. Of course outside the newbie equipment one must keep them geared up as they progress (oy). I foresee lots of crafting in my future for a bit until they outpace my skills.
Tuesday, August 9, 2011
Helping friends
Here I am with Silver and Paw. Just got them into rank 11'ish gear. Damn that was lot of crafting...
Paw, Let, Silver
Monday, August 8, 2011
And I get Pugilist to 20
Much progress over the Sunday. The guildleves regenerated and I was able to load up on some Alchemist and Weaver ones. Having determined their destinations (both Drybone and Horizon) I then proceeded to load up on appropriate regional and fieldcraft leves at the destination camps.
Drybone was a nice change, just after I turned in the local leve and I was preparing to tear thru the 3 regional leves I had queued up, someone pipes up "anyone doing leves". So I indicate that I was going to tear thru 3 of em and the person joins up. A rank 13 Archer with a rank 19 Pugilist. So long as she didn't get aggro, things went well. We were running 4 star leves as I can conveniently solo 3 star ones. So we did mine, then we did hers (female character, no idea what was on the other side of the keyboard), and at the end I teleported us both to Horizon so she could tag along on my guildleve there and pick up the Horizon Aetherite.
That done we parted ways and I was within 3000 exp of hitting 20. So I just ran around killing things for a bit (was getting lucky with the Mitelings) and dinged 20. I then teleported back to Ul'dah to get my rank 20 Pugilist quest done. Not to mention get the 2nd Alchemist training manual (poisoning treatise). Since I'm still 24 Alchemist, my plan on leveling crafting by doing just about exclusively local guildleves that have a chance on granting guildmarks is playing off. I also decided to wait on 8000 mining guild marks before getting the next tome in that class. My only worry is that it's much slower than grinding, which could be problematic once all my combat classes are past 20. I've gotten 3 of the seven up to 20 now. I intend to get Pugilist to 22 before switching back to one of the other jobs. I also need to keep an eye out for Gladiator regional leves as I need to get 1500 more guild marks to get the trait that allows you to keep your shield up for 50% longer.
We will see how it goes, but it looks like I'll be in Ul'dah a while longer.
Drybone was a nice change, just after I turned in the local leve and I was preparing to tear thru the 3 regional leves I had queued up, someone pipes up "anyone doing leves". So I indicate that I was going to tear thru 3 of em and the person joins up. A rank 13 Archer with a rank 19 Pugilist. So long as she didn't get aggro, things went well. We were running 4 star leves as I can conveniently solo 3 star ones. So we did mine, then we did hers (female character, no idea what was on the other side of the keyboard), and at the end I teleported us both to Horizon so she could tag along on my guildleve there and pick up the Horizon Aetherite.
That done we parted ways and I was within 3000 exp of hitting 20. So I just ran around killing things for a bit (was getting lucky with the Mitelings) and dinged 20. I then teleported back to Ul'dah to get my rank 20 Pugilist quest done. Not to mention get the 2nd Alchemist training manual (poisoning treatise). Since I'm still 24 Alchemist, my plan on leveling crafting by doing just about exclusively local guildleves that have a chance on granting guildmarks is playing off. I also decided to wait on 8000 mining guild marks before getting the next tome in that class. My only worry is that it's much slower than grinding, which could be problematic once all my combat classes are past 20. I've gotten 3 of the seven up to 20 now. I intend to get Pugilist to 22 before switching back to one of the other jobs. I also need to keep an eye out for Gladiator regional leves as I need to get 1500 more guild marks to get the trait that allows you to keep your shield up for 50% longer.
We will see how it goes, but it looks like I'll be in Ul'dah a while longer.
Saturday, August 6, 2011
Pugilist time
After finishing up some leves in the Gridania area it was off to Thanalan and regions for some Pugilist and Gladiator work. I intend to mainly concentrate on getting Pugilist to 22 and getting guild marks for the Gladiator job.
Things started out on an "interesting foot when the regional guildleve available was "The Whight Stuff"... The decision was made that after turning in the local guildleves I would simply grind two levels and then I thought (remembering the problems I had with Thaumaturge), I should be good to go for this guildleve. So I ground up through the zone (the sweet spot proved to be around level 25 mobs) and quickly dinged two ranks. The leve was then "doable" Took me 24 minutes but did it. I observed, however, that my existing equipment is not optimal for a pugilist since it has much more defense than evasion. Some of the offense of the class depends on me evading the opponent. So after finishing the guildleve it was back to Ul'dah to make some Pugilist specific gear.
And I ding 23 Weaver making a cotton shirt. Switching to the Cotton Shirt and the Cotton Kecks (which I have from the Archery job) definitely upped the evasion stats. We'll have to see if the increase balances the reduced defense stats (although I like the increased magical defense). And as predicted, a level early is the right time to switch to the Dodoskin Cesti.
Things started out on an "interesting foot when the regional guildleve available was "The Whight Stuff"... The decision was made that after turning in the local guildleves I would simply grind two levels and then I thought (remembering the problems I had with Thaumaturge), I should be good to go for this guildleve. So I ground up through the zone (the sweet spot proved to be around level 25 mobs) and quickly dinged two ranks. The leve was then "doable" Took me 24 minutes but did it. I observed, however, that my existing equipment is not optimal for a pugilist since it has much more defense than evasion. Some of the offense of the class depends on me evading the opponent. So after finishing the guildleve it was back to Ul'dah to make some Pugilist specific gear.
And I ding 23 Weaver making a cotton shirt. Switching to the Cotton Shirt and the Cotton Kecks (which I have from the Archery job) definitely upped the evasion stats. We'll have to see if the increase balances the reduced defense stats (although I like the increased magical defense). And as predicted, a level early is the right time to switch to the Dodoskin Cesti.
Thursday, August 4, 2011
First Archer book
I had about 2k archer guild marks to go to get my first archer book. So I decided to stick around Gridania for a day or two and grind that up. As well as some crafting at the carpenter's and leatherworker's guilds. Dinged 22 Leatherworking, Also managed get some botany in. I'll do some more tomorrow and then move on from camp tranquility to the Ul'dah area so I can work on Pugillist.
Monday, August 1, 2011
Carpentry
And I dinged carpentry 22 as I finished off some swallowtail arrows. This should keep me in shootables for a bit. I also managed to finish off the rank 20 quest for the Archer job. Which is good. I think next I will concentrate on pugilist and some crafting.
Sunday, July 31, 2011
Progress
This Sunday was a good day for progressing. I got both a leather craft and a carpentry training manual. I got to 20 Archer and 20 Gladiator. I did the gladiator rank 20 quest so I now belong to the gladiator guild. Decided not to get a 6000 guild mark skill but wait for the 8000 that lets guard last 50% longer. Going to like that.
Although I was able to go for rank 30 and 31 hipocerfs and aldgoat billies, as both a rank 19 archer and gladiator, higher levels were beyond my skills. They did give good exp though (about 400-500 sp per kill). Which is what pushed both jobs above 20. I've decided to get pugilist to 22 next as it's skill is necessary for going after aldgoat horns. Until then I'll use the market in Ul'dah to cover that. I also miss-calculated and will nead to head out again for some taupe bugs so I can make the Kecks. The arrows should be doable once I hit Gridania. All in all some progress and direction. Not bad.
Although I was able to go for rank 30 and 31 hipocerfs and aldgoat billies, as both a rank 19 archer and gladiator, higher levels were beyond my skills. They did give good exp though (about 400-500 sp per kill). Which is what pushed both jobs above 20. I've decided to get pugilist to 22 next as it's skill is necessary for going after aldgoat horns. Until then I'll use the market in Ul'dah to cover that. I also miss-calculated and will nead to head out again for some taupe bugs so I can make the Kecks. The arrows should be doable once I hit Gridania. All in all some progress and direction. Not bad.
Saturday, July 30, 2011
Just a quick one
Just did some local leves and some planning. Got 5k Weaver guild marks accumulated so snagged Weaving Training. The logic is that because Canvas is based on cotton, I can hold off on the spinning training for a bit while I get Weaving, Dyeing and Tailoring up to speed. Weaving and Dying being the most important. Then it was off to Gridania both for some leathercraft/carpentry local leves and some gathering work.
I plan on getting Cotton Kecks and some Bronze Swallowtail Arrows as the next objective. The arrows as a cheap alternative to obsidian arrows that are better than bronze arrows. The kicker there is, of course, Horn glue. I'm going to need to see if either my Gladiator or my Archer (currently both at 19) can hack the job of going after rank 30 Hipogryphs and rank 30 Aldgoat Billies. I've done the Aldgoats before and they are just at the edge of doable. So we'll see.
I plan on getting Cotton Kecks and some Bronze Swallowtail Arrows as the next objective. The arrows as a cheap alternative to obsidian arrows that are better than bronze arrows. The kicker there is, of course, Horn glue. I'm going to need to see if either my Gladiator or my Archer (currently both at 19) can hack the job of going after rank 30 Hipogryphs and rank 30 Aldgoat Billies. I've done the Aldgoats before and they are just at the edge of doable. So we'll see.
Thursday, July 28, 2011
Archer Gear Up
I made a major push to gear my archer job up. Lucky that most of the gear was within my crafting abilities. So as well as doing the usual mix of Local and Regional guildleves I did a lot of gathering and hunting in order to procure the necessary materials to make said equipment. The interesting thing is that I progressed all the way to Archer 19 doing so. Then it was a case of making the Dodoskin Moccasins (which I HQ1'ed), the Trapper's Hat (Green) and the Trapper's Tunic (Green).
Equipping all of this at Rank 19 obviously was a better choice than my mostly rank 12 thru 15 gear. The interesting thing came when I compared the equipment to the Optimal 19 Cotton Acton. The acton has more defense but the tunic has more magic defense and evasion. All the archer gear seems to preference evasion so, I'm going to go with the theme. Doing so however means I will need to make some Cotton Kecks.
Ah well, there's enough material left over to do so, I just need to pick up some Mole-Brown Dyer's Moss from the Gridania area (ah hind sight is 20/20 - I just vendored some as part of the "dispose of the crap" part of the gathering process.
So at this point, once again in Limsa, I'm going to be doing my tour of guildleves on my way back to Gridania and some kecks. Who knows maybe I'll ding 20 by then. I also dinged 23 mining while mining in Emerald Moss. Unfortunately my existing log is useless since they changed the gathering patterns back in the day. I'm going to have to totally re-do the Emerald Moss drop patterns to get an accurate picture there. Obsidian Arrows are nice but HORRIBLY expensive. I'm going to try out the bronze arrows I currently have in stock and see if those will do. I'll probably re-supply a batch of obsidian for use in tough fights and keep the bronze for trash mobs.
Letrange, Archer
Equipping all of this at Rank 19 obviously was a better choice than my mostly rank 12 thru 15 gear. The interesting thing came when I compared the equipment to the Optimal 19 Cotton Acton. The acton has more defense but the tunic has more magic defense and evasion. All the archer gear seems to preference evasion so, I'm going to go with the theme. Doing so however means I will need to make some Cotton Kecks.
Ah well, there's enough material left over to do so, I just need to pick up some Mole-Brown Dyer's Moss from the Gridania area (ah hind sight is 20/20 - I just vendored some as part of the "dispose of the crap" part of the gathering process.
So at this point, once again in Limsa, I'm going to be doing my tour of guildleves on my way back to Gridania and some kecks. Who knows maybe I'll ding 20 by then. I also dinged 23 mining while mining in Emerald Moss. Unfortunately my existing log is useless since they changed the gathering patterns back in the day. I'm going to have to totally re-do the Emerald Moss drop patterns to get an accurate picture there. Obsidian Arrows are nice but HORRIBLY expensive. I'm going to try out the bronze arrows I currently have in stock and see if those will do. I'll probably re-supply a batch of obsidian for use in tough fights and keep the bronze for trash mobs.
Wednesday, July 27, 2011
And I chew off a bit much
Progressing my acquisition of materials for making Moccasins, I spend quite a bit of time in the Black Brush zone in between turning in local leves in Drybone and Horizon. Took me way to long to get that last piece of copper. Such is life sometimes, only Zinc Ore and Antelope Sinew left to get. That will happen in Gridania.
While I was picking up some regional levequests (Drybone went off without a hitch) I also picked up some for camp Horizon. I was fine for the pugilist one (it was soloable at rank 16). The Thaumaturge one however has officially kicked my ass. Going to have to abandon that one. I should be able to do the Gladiator one however without a hitch.
While in Drybone, doing the aforementioned regional guildleves, I dinged Archer 18. Nope the Acton is still inferior to the Cotton Tabard. Ah well. Quite a lot of the equipment should be cleared by rank 19 however. And that should be attained soonish.
So, finish off the last regional guildlevel I have and off to Gridania next.
While I was picking up some regional levequests (Drybone went off without a hitch) I also picked up some for camp Horizon. I was fine for the pugilist one (it was soloable at rank 16). The Thaumaturge one however has officially kicked my ass. Going to have to abandon that one. I should be able to do the Gladiator one however without a hitch.
While in Drybone, doing the aforementioned regional guildleves, I dinged Archer 18. Nope the Acton is still inferior to the Cotton Tabard. Ah well. Quite a lot of the equipment should be cleared by rank 19 however. And that should be attained soonish.
So, finish off the last regional guildlevel I have and off to Gridania next.
Tuesday, July 26, 2011
Moving Forward
So I start off the day with two local levequests for the Armorer's Guild. After crafting up the goods and dinging Armorer 21, I decide to hoof it to the various turn in points and shoot things along the way (still working on my Archery job). After hitting the grade 3 zone I definitely am feeling the skill point love as I find rank appropriate mobs to chew on along the way. Sure enough before the final delivery I ding Archer 17. I should probably have gotten some Regional Leves while I was at it but forgot in the rush. Ah well I'll try and remember then for when I get to Ul'dah. I came withing a few 100 points of being able to get a training book from the armorers guild but oh well.
This provided the ability to check the effects of the Dodoskin Vambraces vs the Sheepskin Vambraces. As you recall at Archer 16 there was NO DIFFERENCE between the Sheepskin Vambraces[12] and the Dodoskin Vambraces [17]. So either could be worn with no changes in stats. At Rank 17 however I expected there to be a marked difference. And sure enough there was. So I make a Archer Equipment specific macro and swap out the Sheepskin for the Dodoskin Vambraces. And all is well in Letrange Land.
The Cotton Acton [19] however still gives less bonuses than the Cotton Tabbard [15]. I'll need to keep monitoring the stats as I rank up to 19 to see the exact switch-over point (I suspect 18 or 19).
Planning ahead I notice that I probably want some Dodoskin Moccasins (Higher Evasion). Since I'm in La Noscea, I decide to handle the gathering of the necessary materials that can be sourced here before going to Ul'dah where I will be able to get the Latex and sundry other materials. Not to mention being able to work on local leves for the alchemist and the weavers guilds. I seriously need to concentrate on leather and alchemy. Those seem to be the two that need to be at 30 post haste to enable me to continue making equipment. Not to mention get all the books so that post rank 25 crafting is survivable.
Still not being very social atm. Getting a feel for the changes before I dive into the linkshell situation.
This provided the ability to check the effects of the Dodoskin Vambraces vs the Sheepskin Vambraces. As you recall at Archer 16 there was NO DIFFERENCE between the Sheepskin Vambraces[12] and the Dodoskin Vambraces [17]. So either could be worn with no changes in stats. At Rank 17 however I expected there to be a marked difference. And sure enough there was. So I make a Archer Equipment specific macro and swap out the Sheepskin for the Dodoskin Vambraces. And all is well in Letrange Land.
The Cotton Acton [19] however still gives less bonuses than the Cotton Tabbard [15]. I'll need to keep monitoring the stats as I rank up to 19 to see the exact switch-over point (I suspect 18 or 19).
Planning ahead I notice that I probably want some Dodoskin Moccasins (Higher Evasion). Since I'm in La Noscea, I decide to handle the gathering of the necessary materials that can be sourced here before going to Ul'dah where I will be able to get the Latex and sundry other materials. Not to mention being able to work on local leves for the alchemist and the weavers guilds. I seriously need to concentrate on leather and alchemy. Those seem to be the two that need to be at 30 post haste to enable me to continue making equipment. Not to mention get all the books so that post rank 25 crafting is survivable.
Still not being very social atm. Getting a feel for the changes before I dive into the linkshell situation.
Monday, July 25, 2011
Getting back into the swing of things
After looking at the situation and some of the gear upgrade paths (gah, the next patch is supposed to bring recipe fixes to normalize material requirements to be in line with item rank... man I want the next patch badly). So I decide to work on Archer for a bit. Since I can buy the reasonable upgrades rather quickly and craft some of the other equipment. I notice the next on the line for the hand pieces are Dodoskin Vambraces so I set about collecting the various materials necessary for that endeavor. Some bouncing around and liberal use of all my skills results in the manufacture of 4 standard dodoskin vambraces, I vendor the excess materials and the extra vambraces and then compare the results. I'm going to have to wait to 17 I think to switch over as at 16 there is no difference in final stats between wearing the sheepskin vambraces and the dodoskin vambraces - optimal rank strikes again (12 vs 17 with me at 16). I will need to re-test the effects of the two once I hit rank 17 (which should not be long).
I also do some experiments with regional guildleves. I find that the regional ones give nice experience, and the ones that match up the town guilds do indeed give nice guild mark rewards (necessary for when I hit 20 of a specific guild). At Archer 16 I am able to 3 or 4 star leves at camp emerald moss and solo without too much trouble the one star ones at camp tranquil. This should aid my leveling. Not to mention my guild mark acquisition.
The next objective is to do some local levequests as constantly progressing my crafting is necessary (since util the patch hits I need to keep my crafting well ahead of all my combat classes).
I also do some experiments with regional guildleves. I find that the regional ones give nice experience, and the ones that match up the town guilds do indeed give nice guild mark rewards (necessary for when I hit 20 of a specific guild). At Archer 16 I am able to 3 or 4 star leves at camp emerald moss and solo without too much trouble the one star ones at camp tranquil. This should aid my leveling. Not to mention my guild mark acquisition.
The next objective is to do some local levequests as constantly progressing my crafting is necessary (since util the patch hits I need to keep my crafting well ahead of all my combat classes).
Saturday, July 23, 2011
Starting up again
I have decided to get back into FFXIV again. This time however I've decided to say "screw the inventory situation" and sell all my stocks of goods to the vendor. I'll be using the local levequest system to work on my crafting levels. This should permit with the changes that came in on the 21st to get the tomes necessary for crafting 25+.
The new gathering policy is: vendor stuff I'm not actively crafting for personal use. This should keep inventory stable.
Meanwhile, I got back into the swing of things by working on my side quests in the various cities and working on some local levequests.
Doing so I managed to ding 21 Goldsmith.
I also did some gathering and discovered that logging does provide some dark matter at a very slow rate - and it substitutes for the possible crystal drops. I don't know if this also applies to fishing and/or mining. Probably. The rate is low enough that it's going to be for personal use only.
Thursday, February 3, 2011
Feb 3rd and still no extra storage
Well, I checked the patch notes. Still no extra storage slots. Although the quantity increases in stack size do help enormously (for more specialized crafters) for myself unfortunately they don't solve my #1 issue. So I'll wait some more.
Friday, January 28, 2011
Waiting
Ok, I haven't played in a while. The basic reason is the lack of storage for the crafting I will want to do. I'm waiting until February to see if there's some more storage options. Until then, taking it easy. I was dishartened to see the new direction of the game heading towards a more FFXI clone from the new directors announcements with the introduction of wearable loot drops (implying no crafter involvement) and the fact they will be trying to fix the market place mechanics instead of simply scrapping them and putting in an auction house. But hey, they make the decisions, not us.
I'll mostly be in EVE online while waiting for this.
I'll mostly be in EVE online while waiting for this.
Tuesday, January 18, 2011
Over work
Haven't been able to get on in a few days. I blame over-work and Civ V. In that order.
Wednesday, January 12, 2011
Working on my fishing.
Last night was pretty straightforward. Finish some leves. Make myself an Iron Chaser Hammer. Incidentally YG has this wrong. It can't be an R31 synth to make the head - I did it at 21 and only got 330 sp out of it. It did take me two tries but hey that's par for the course. I then helped one of my new linkshell members out with some repairs and a new pugilist weapon. And this is the first time I've been able to make my own Buffalo Leather (yay no more spetch shortage) and that was rather nice. Then it was back to turning in the leves I was doing and heading out to camp Horizon in Thanalan. From there I did one Regional Leve and then headed off to try and figure out the bait that Dark Bass likes.
Nothing dinged but progress was being made.
Nothing dinged but progress was being made.
Monday, January 10, 2011
Once again into the breach (of a new LS)
After falling back on the crafting shell for a day or two, I decided to take a chance on a new linkshell once again. This time I have more confidence that it will work out. For one thing there are the occasional name I recognize from just after beta. And although, due to the badly designed LS interface the leadership can't clean up the dead wood, the body count seems to be there. The lack of juvenile conversation elements was another big clue that this might work out longer. Time will tell of course.
On the progress front, Fishing hit 19. I managed to grind Goldsmithing up to 20 and knock off the R20 quest for that craft (and get the guild marks for same). I also hit physical level 49. Just one level to go until physical cap. The plan at this point is to go to camp horizon and try and nail down what bait dark bass bites on. Dark Bass is available there free fishing. After a bit of that then it's off to La Noscea to fish up some lightning generating fish (Spear fishing tarantulas for example). I'm going to need the lightning crystals for the Clothcraft.
This should get me to fishing 20-21. Then I should be able to polish off the fishing quest at R20 and that will be that for the DoH and DoL jobs. Except for local level quests (necesary for the guild marks) I will then be concentrating on all the DoW and DoM jobs. Step one will be getting all those 14s to 15 then getting them all to 20 and doing the class quests.
Physical: 49, Hand to hand: 14, Sword: 19, Axe: 15, Archery: 14, Polearm: 14: , Shield: 16, Thaumaturgy: 14, Conjury: 14, Woodworking: 20, Smithing: 21, Armorcraft: 20, Goldsmithing: 20, Leatherworking: 20, Clothcraft: 21, Alchemy: 22, Cooking: 21, Mining: 22, Botany: 23, Fishing: 19.
On the progress front, Fishing hit 19. I managed to grind Goldsmithing up to 20 and knock off the R20 quest for that craft (and get the guild marks for same). I also hit physical level 49. Just one level to go until physical cap. The plan at this point is to go to camp horizon and try and nail down what bait dark bass bites on. Dark Bass is available there free fishing. After a bit of that then it's off to La Noscea to fish up some lightning generating fish (Spear fishing tarantulas for example). I'm going to need the lightning crystals for the Clothcraft.
This should get me to fishing 20-21. Then I should be able to polish off the fishing quest at R20 and that will be that for the DoH and DoL jobs. Except for local level quests (necesary for the guild marks) I will then be concentrating on all the DoW and DoM jobs. Step one will be getting all those 14s to 15 then getting them all to 20 and doing the class quests.
Physical: 49, Hand to hand: 14, Sword: 19, Axe: 15, Archery: 14, Polearm: 14: , Shield: 16, Thaumaturgy: 14, Conjury: 14, Woodworking: 20, Smithing: 21, Armorcraft: 20, Goldsmithing: 20, Leatherworking: 20, Clothcraft: 21, Alchemy: 22, Cooking: 21, Mining: 22, Botany: 23, Fishing: 19.
Thursday, January 6, 2011
More progress
Humm, another general linkshell, don't know how long I'll last with that one. It's a little juvenile at times. That can be annoying. The crafter shell luckily I don't have any issues with. In other news I upgraded all my crafting tools that needed to get upgraded. One of which I had to turn once again to the services of Faeye, but that's par for the course at my ranks.
Tonight I managed to get Armorer to 20 and Blacksmith to 21. I had previously gotten Physical level 48. About the only amusing thing was that I HAD to level black smith that last bit to level 21 in order to make the R22 tool (specifically the Iron Doming Hammer Head). Lucky I was within striking distance. The previous R17 tool went to a crafter from the crafting shell instead of the vendor. Good thing for a +1 R17 tool.
Since I did the quest on my Blacksmith, there was no quest to do for armorer R20.
Now only goldsmith left to do on the Hand side of things. Then fishing on the Land side of things.
Physical: 48, Hand to hand: 14, Sword: 19, Axe: 15, Archery: 14, Polearm: 14: , Shield: 16, Thaumaturgy: 14, Conjury: 14, Woodworking: 20, Smithing: 21, Armorcraft: 20, Goldsmithing: 19, Leatherworking: 20, Clothcraft: 21, Alchemy: 22, Cooking: 21, Mining: 22, Botany: 23, Fishing: 18.
Tonight I managed to get Armorer to 20 and Blacksmith to 21. I had previously gotten Physical level 48. About the only amusing thing was that I HAD to level black smith that last bit to level 21 in order to make the R22 tool (specifically the Iron Doming Hammer Head). Lucky I was within striking distance. The previous R17 tool went to a crafter from the crafting shell instead of the vendor. Good thing for a +1 R17 tool.
Since I did the quest on my Blacksmith, there was no quest to do for armorer R20.
Now only goldsmith left to do on the Hand side of things. Then fishing on the Land side of things.
Physical: 48, Hand to hand: 14, Sword: 19, Axe: 15, Archery: 14, Polearm: 14: , Shield: 16, Thaumaturgy: 14, Conjury: 14, Woodworking: 20, Smithing: 21, Armorcraft: 20, Goldsmithing: 19, Leatherworking: 20, Clothcraft: 21, Alchemy: 22, Cooking: 21, Mining: 22, Botany: 23, Fishing: 18.
Sunday, January 2, 2011
Hello new year!
Welcome to the new year. I haven't blogged in a while, been busy with that whole xmass/new years thing. But stuff has been happening in game that's for sure. I left both my previous linkshells. Hokuten because the leader kinda disapeared on us. Retribution due to bugfuck crazy leadership. Normal leaders don't have to roll up alts to pose as newbies to "test" their members is all I have to say on that note.
Meanwhile progress on the character development front. Quite a bit actually. I managed to get 6 of the eight crafting jobs to and past in certain cases rank 20. I managed to do all related rank 20 quests. I currently only have Armorer and Goldsmith both at rank 18 to go for the "Hand" jobs. On the Land side of things I only have Fishing left below rank 20, also at 18. I've managed to upgrade various tools to the R22 versions although I still need to get some upgraded.
Gladiator hit R19, and I've been progressing a lot of the other combat and magic classes. The current laggart is Lancer at R12. I've been slowly getting them all up above R15.
Thanks to Enid/Faeye, I've been able to upgrade my underwear to the R21 set - in green. Once I get all the combat/magic classes up to R20 I'll need to do a comprehensive upgrade of my togs. Heck at level 47 I've only got 3 more levels to go until level cap. So progress is being made.
I've pretty much managed to max out the storage on my retainers. *sigh*. The new year also saw the e-mail from Squareenix asking for some feedback on what we'd like to see (withing limited parameters of course - they are Squareenix). Liberal use of the "other" category to give actual feedback was necessary, since in a lot of cases none of their options were directly applicable. They seem to be feeling out the player base to see if "radical" changes would possibly fly. Not sure this is a good sign.
Now my point of view as a crafter should by now be abundantly clear. There needs to be less directly available gear from mobs and more crafter involvement. They are not bad compared to a lot of other MMOs in this regards but they could do much better.
Storage is still a horrible horrible issue. Originally the plan seems to have been "let the user pay for the storage they want" which was fine (although heavily advantaged the non-crafters). But with the "we're sorry - here don't bother playing while we fix the game" policy, they've effectively removed our ability to adjust storage to our needs and thereby killed the game for a lot of multi-class crafters.
The battelregimen system is a failure. The rest of combat is fine for me although the lag gets to be an issue since it's constant command based. One advantage an auto attack system has over a constant command system is it is less affected by lag. And this is a much laggier game than say FFXI.
The economy is a total shambles and a joke. It's a good thing for me that I'm fairly independent of the economy only needing to go to the wards about once a week. The storage mechanics also make it impossible for me to participate actively in the player economy since I need my retainers to remain mobile and available. I end up NPC vendoring A LOT as a consequence. Stupid, stupid system. This to me is where they saw what the micro-transaction and free to play Asian games were doing but did not properly analyze WHY they did things that way and just tried to tack on the mechanic. The thing is that these mechanics (limited sales space and limited storage and horrible handicap to the user's ability to find anything), all collectively introduce friction in the game, reducing market velocity. The gil sources are way out of balance with the gil drains. I could go on, but the short of it is someone over there needs to get a clue by four upside the head and see what EVE online does to support "crafting" in their market design. They went in absolutely the wrong direction from FFXI. I have little hope that they will come to this conclusion - even with a "we want radical change" management. We'll see if they can grow up as game designers or not withing a good 6 month time frame.
Don't get me wrong. I actually like FFXIV even with it's current warts. However that does not mean that they couldn't potentially "break" the game for me. There's enough irritants and problems that they could easily tip this game over from "It's ok" to "it's broken and they don't seem to be headed in the direction of a fix". My gut feel is that even with people having different opinions on "what" needs to be fixed, it can generally be said that it's 90% of he game play and 10% system related (still too many places lag can affect game experience). The artwork, setting and world all work fine. This IS a place I'd like to enjoy exploring. So long as they fix what's not working and don't break what is while they are at it.
Physical: 47, Hand to hand: 14, Sword: 19, Axe: 15, Archery: 14, Polearm: 12: , Shield: 16, Thaumaturgy: 14, Conjury: 14, Woodworking: 20, Smithing: 20, Armorcraft: 18, Goldsmithing: 18, Leatherworking: 20, Clothcraft: 21, Alchemy: 22, Cooking: 21, Mining: 22, Botany: 23, Fishing: 18.
Meanwhile progress on the character development front. Quite a bit actually. I managed to get 6 of the eight crafting jobs to and past in certain cases rank 20. I managed to do all related rank 20 quests. I currently only have Armorer and Goldsmith both at rank 18 to go for the "Hand" jobs. On the Land side of things I only have Fishing left below rank 20, also at 18. I've managed to upgrade various tools to the R22 versions although I still need to get some upgraded.
Gladiator hit R19, and I've been progressing a lot of the other combat and magic classes. The current laggart is Lancer at R12. I've been slowly getting them all up above R15.
Thanks to Enid/Faeye, I've been able to upgrade my underwear to the R21 set - in green. Once I get all the combat/magic classes up to R20 I'll need to do a comprehensive upgrade of my togs. Heck at level 47 I've only got 3 more levels to go until level cap. So progress is being made.
I've pretty much managed to max out the storage on my retainers. *sigh*. The new year also saw the e-mail from Squareenix asking for some feedback on what we'd like to see (withing limited parameters of course - they are Squareenix). Liberal use of the "other" category to give actual feedback was necessary, since in a lot of cases none of their options were directly applicable. They seem to be feeling out the player base to see if "radical" changes would possibly fly. Not sure this is a good sign.
Now my point of view as a crafter should by now be abundantly clear. There needs to be less directly available gear from mobs and more crafter involvement. They are not bad compared to a lot of other MMOs in this regards but they could do much better.
Storage is still a horrible horrible issue. Originally the plan seems to have been "let the user pay for the storage they want" which was fine (although heavily advantaged the non-crafters). But with the "we're sorry - here don't bother playing while we fix the game" policy, they've effectively removed our ability to adjust storage to our needs and thereby killed the game for a lot of multi-class crafters.
The battelregimen system is a failure. The rest of combat is fine for me although the lag gets to be an issue since it's constant command based. One advantage an auto attack system has over a constant command system is it is less affected by lag. And this is a much laggier game than say FFXI.
The economy is a total shambles and a joke. It's a good thing for me that I'm fairly independent of the economy only needing to go to the wards about once a week. The storage mechanics also make it impossible for me to participate actively in the player economy since I need my retainers to remain mobile and available. I end up NPC vendoring A LOT as a consequence. Stupid, stupid system. This to me is where they saw what the micro-transaction and free to play Asian games were doing but did not properly analyze WHY they did things that way and just tried to tack on the mechanic. The thing is that these mechanics (limited sales space and limited storage and horrible handicap to the user's ability to find anything), all collectively introduce friction in the game, reducing market velocity. The gil sources are way out of balance with the gil drains. I could go on, but the short of it is someone over there needs to get a clue by four upside the head and see what EVE online does to support "crafting" in their market design. They went in absolutely the wrong direction from FFXI. I have little hope that they will come to this conclusion - even with a "we want radical change" management. We'll see if they can grow up as game designers or not withing a good 6 month time frame.
Don't get me wrong. I actually like FFXIV even with it's current warts. However that does not mean that they couldn't potentially "break" the game for me. There's enough irritants and problems that they could easily tip this game over from "It's ok" to "it's broken and they don't seem to be headed in the direction of a fix". My gut feel is that even with people having different opinions on "what" needs to be fixed, it can generally be said that it's 90% of he game play and 10% system related (still too many places lag can affect game experience). The artwork, setting and world all work fine. This IS a place I'd like to enjoy exploring. So long as they fix what's not working and don't break what is while they are at it.
Physical: 47, Hand to hand: 14, Sword: 19, Axe: 15, Archery: 14, Polearm: 12: , Shield: 16, Thaumaturgy: 14, Conjury: 14, Woodworking: 20, Smithing: 20, Armorcraft: 18, Goldsmithing: 18, Leatherworking: 20, Clothcraft: 21, Alchemy: 22, Cooking: 21, Mining: 22, Botany: 23, Fishing: 18.
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