In this endeavor I have taken to doing some serious gathering sprees where I record all the drops from the individual gathering sites. Now the second hand tool sites are simple. The spot may move around withing 20 malms or so (internal game measurement - on the map each grid is 100 malms by 100 malms. But the spots are static. So for example there are 3 Quarry, 3 Harvest and 3 Spearfish sites in the grade 1 Gridanian area. Also the extent of each graded zone is easy to determine as each has a specific name and that shows up when you hit the map key.
A mining site in Bentbranch
So as you can see the Grade 1 Gridanian zone is the Bentbranch Zone. Using crops of the print screens of map coordinates like the one above I have been recording all last week's gathering activity. This has resulted in some interesting data coming out. The first one is that each site (Mine, Log, Quarry, Harvest, Spearfish - Fishing I need more data to be able to come to some conclusions) consistently drop exactly 5 drops from the same site. The other is that these drop "patterns" are rather limited in number and are very consistent. In other words a specif harvest site will always yield the same 5 drops time and again.
Now there are two skills associated with finding main hand sites. One shows how many sites are up and their general directions in the entire zone you are currently standing in (Ex: Prospect II). The other shows the distance and direction to the closest gather-able site (Ex: Lay of the Land II). Now it has been determined that once you finish a site, it has a cool down such that you can not harvest from it until you harvest from two other sites. Once you do (any gathering site will do) it becomes available for harvesting again (so long as it's still up of course).
The thing is that the entire zone skill will always pick up sites that are "up", even ones that are currently under cool down. The "nearest site" skill does not pick up sites that are under cool-down so you can use it to find the next site with no problem. Also since main hand sites can and do de-spawn regularly when one of the sites goes "down" it another site in the same zone immediately goes "up". This way we know that there are always 5 Mining, 5 Logging and 2 Fishing (Schools) sites up at all times in the Bentbranch zone. The second hand sites being more static are easier to determine so 3 Quarry, 3 Harvest and 3 Spearfish Bentbranch sites are always up.
For main hand sites. If a site goes down and then later on comes back up, it will still have the same 5 drops as last time. Also like I mentioned the number of patterns of these drops are limited and can be identified. So far I've managed to identify 5 mining and 4 logging patterns in the Bent branch area.
Bentbranch has Willow, Maple, Elm and Ash logging sites. It also has Ice, Earth, Tin, Zinc and Femur mining sites. This means that yes contrary to rumours you can get a steady supply of Zinc from the Bentbranch zone (Mainly along the the path going east from (34, 31) and on upstairs to the elevated area - but not the southern part of the elevated area - that's Soiled Femur area). So far I've only identified two Fish School sites so I have no idea yet of the spawn and de-spawn. Also fishing may or may not be affected by the bait/lure being used or not. More data needs to be collected on fishing to come to any conclusions about the mechanics of fishing.
At this point I'm slowly working on the Emerald Moss area and occasionally going back to the Bentbranch zone as I do keep occasionally finding new spawn points and I keep fleshing out sites that do not yet have their full drop lists (mainly to absolutely confirm the 5 drops per specific site and the drop patterns - although so far that conclusion seems to be very strong).
Obviously there was crafting and some killing of mobs so levels other than the gathering ones progressed as well. Also I now only have two Land and Hand jobs bellow 15: Fishing and Culinarian. I guess I need to get fishing as these skills are linked.
Physical: 37, Hand to hand: 10, Sword: 17, Axe: 10, Archery: 7, Polearm: 11: , Shield: 9, Thaumaturgy: 11, Conjury: 12, Woodworking:15 , Smithing: 15, Armorcraft: 15, Goldsmithing: 15, Leatherworking: 16, Clothcraft: 17, Alchemy: 17, Cooking 14, Mining: 17, Botany16: , Fishing: 14.
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