It's a good thing camps are teleport locations. With the influx of newbies in my LS I've been tasked as a guide as well as primary crafter. I managed to get Janica a tour of the grade 1-3 camps in the black shroud before Janica ran out of steam. Then Moki got created and we were 5. A quick tour on how to find Bentbranch followed right before I logged out for the evening.
Later in the night I teleported to limsa to get some Blacksmithing/Armorer local leves. I'll do them tonight.
This is the blog of the character Letrange on the Faerie server in FFXIV, A high fantasy MMORPG. Welcome to his adventures in Eorzea.
Thursday, August 25, 2011
Wednesday, August 24, 2011
Bit of crafting
Managed to get some local guild leves done while we all took a bit of a break from ffxiv over the last 2 days. Plenty of that still to do. I read up on Naoki Yoshida's plans for the crafting side of the game. Originally I was astounded at the simplificaitons proposed, thinking "damn that will kill crafting by making it too simple". Then I had to deal with equipping newbies...
Simplified crafting system? Please get it here now!...
From what I gather they are eliminating many steps in the crafting process itself (for example all nuggets will be going the way of the dinosaurs) in 1.19. And in 1.20 we'll see changes to the HQ system where there will no longer be normal, +1s, +2s and +3s, there will be normal and high quality (NQ and HQ). How the existing inventory gets split between the two new values is still up in the air, but looks like +1s will become normal and +2s and +3s will become HQ. It looks like HQ crafting will be based on having the HQ materials to start with. I.E. guaranteed success but all materials MUST be HQ to get an HQ final product. Also materia is going to be added to the existing crafting pallet. This system looks like it will be "Stat effecting addons" sort of system (a la ffix?). Time will tell.
Now also another translated post indicated that down the road we'll be able to have "job sets" of gear where we switch to an entire set when changing jobs. And the inventory slots for the jobs will be separate from general storage (OH THANK GOD). But this is "far down the road" (DAMN IT). Between the simplification and the extra "set storage" This should go a long way towards alleviating current storage issues.
Of course the addition of materia to the mix will make things a little bit worse but we'll see. My real hope is that the material and synth grade stratification happens. So that a grade 1 final product uses nothing but grade 1 materials all throughout it's production process. A grade 2 nothing but grade 2 materials and so on. That way I could shuffle off grade 2 synths (and their attendant materials) off to the other (upcoming) crafters i the LS and be able to pitch all sub grade 3 materials out of my inventory and concentrate on grade 3 crafting (which I'm currently grinding thru as can be seen by my current levels). That would really simplify my life.
I'm cautiously optimistic.
Simplified crafting system? Please get it here now!...
From what I gather they are eliminating many steps in the crafting process itself (for example all nuggets will be going the way of the dinosaurs) in 1.19. And in 1.20 we'll see changes to the HQ system where there will no longer be normal, +1s, +2s and +3s, there will be normal and high quality (NQ and HQ). How the existing inventory gets split between the two new values is still up in the air, but looks like +1s will become normal and +2s and +3s will become HQ. It looks like HQ crafting will be based on having the HQ materials to start with. I.E. guaranteed success but all materials MUST be HQ to get an HQ final product. Also materia is going to be added to the existing crafting pallet. This system looks like it will be "Stat effecting addons" sort of system (a la ffix?). Time will tell.
Now also another translated post indicated that down the road we'll be able to have "job sets" of gear where we switch to an entire set when changing jobs. And the inventory slots for the jobs will be separate from general storage (OH THANK GOD). But this is "far down the road" (DAMN IT). Between the simplification and the extra "set storage" This should go a long way towards alleviating current storage issues.
Of course the addition of materia to the mix will make things a little bit worse but we'll see. My real hope is that the material and synth grade stratification happens. So that a grade 1 final product uses nothing but grade 1 materials all throughout it's production process. A grade 2 nothing but grade 2 materials and so on. That way I could shuffle off grade 2 synths (and their attendant materials) off to the other (upcoming) crafters i the LS and be able to pitch all sub grade 3 materials out of my inventory and concentrate on grade 3 crafting (which I'm currently grinding thru as can be seen by my current levels). That would really simplify my life.
I'm cautiously optimistic.
Monday, August 22, 2011
And a slaughter was had
So, Sunday, I start by working on the things I was finding I was short of. By the end of it, not only do I have another level of Pugilist (yay, 22) I also get another level of Botany and get all the things I was short on Saturday. Loooooong day.
By the end of the day we even managed to get a grind party going in Bloodshore. Many levels were had for the low level guys. For me, just good progress towards PUG 23. Many Aldgoat Billies were slaughtered without mercy.
I'm going to go crawl somewhere to get some rest now...
By the end of the day we even managed to get a grind party going in Bloodshore. Many levels were had for the low level guys. For me, just good progress towards PUG 23. Many Aldgoat Billies were slaughtered without mercy.
I'm going to go crawl somewhere to get some rest now...
Sunday, August 21, 2011
Did I mention the crafting?
Once again into the breach. This time for rank 15ish gear. With more acquaintances headed for the game, I got crafting up a storm this weekend. I totally blew through my buffalo hide reserve. Looks like I'll be hunting wolves tomorrow (and chasing elusive dyer's moss). All I have to say at this point is although aesthetically, I would prefer that the crafting system remain as complex as it is but that the storage issues be resolved, realistically I must admit that after this weekend I'm all "bring on the simplified system... now... please...".
Alarea (aka Strongpaw) is headed to 17 CON. Janica (Jon) is headed to the low 10's GLA but is going to slow down to get Defender from MAR. Sylva (Max) hit 15 MAR. This means that once Janica hits 15 -ish, we could get a pretty good party going and my lower level jobs (LAN, MAR, CON, THM) can get a bit of a work out in a working party. With all the crafting, my main did not see much progress. Some of the synths were very nice to my progression but a lot were much lower level and did no progress my character much. The linkshell, however is getting geared up so I can't complain.
Shortlist for acquisition:
Copper Ore
Buffalo Hide
Various Dyer's Moss
Alarea (aka Strongpaw) is headed to 17 CON. Janica (Jon) is headed to the low 10's GLA but is going to slow down to get Defender from MAR. Sylva (Max) hit 15 MAR. This means that once Janica hits 15 -ish, we could get a pretty good party going and my lower level jobs (LAN, MAR, CON, THM) can get a bit of a work out in a working party. With all the crafting, my main did not see much progress. Some of the synths were very nice to my progression but a lot were much lower level and did no progress my character much. The linkshell, however is getting geared up so I can't complain.
Shortlist for acquisition:
Copper Ore
Buffalo Hide
Various Dyer's Moss
Friday, August 19, 2011
More Crafting - and Sheep
It was another evening of "get the newbies equipped". Lots of newbie gladiator gear was crafted. As usual some stuff was kind of "short". Lucky Alarea has been a busy beaver and done some mass gathering. The only thing we needed to get were Ram Horns... Yep back to killing sheep. Again... And so I introduced Janica to the fluff balls of wPublish Postind and lightning goodness.
Tomorrow the plans are more partying and dragging the newbies up quickly so that they can get with my rank 16 jobs and we can progress together on those jobs at that point.
I must say that the crafting changes should simplify things enormously. I still say they are going overboard (I did so on the main ffxiv forums) but hey at least the inventory crunch should be made better.
Tomorrow the plans are more partying and dragging the newbies up quickly so that they can get with my rank 16 jobs and we can progress together on those jobs at that point.
I must say that the crafting changes should simplify things enormously. I still say they are going overboard (I did so on the main ffxiv forums) but hey at least the inventory crunch should be made better.
Thursday, August 18, 2011
Light Party
Well my recent push to get some friends in FFXIV is bearing fruit. And I must say, when you're getting newbies by the bucket full and you're the only mid level crafter - damn does it keep you hopping. Since these guys are experienced MMO players, getting used to the mechanics just involves a lot of bitching that FFXIV does not follow current conventions (yea, we know, we know).
From the point of view of a crafter, the upcoming simplification of crafting as per the dev blog over in lodestone is a little disappointing. My inventory and my ability to supply my fellow linkshell friends will thank them but as for the game mechanics - I think they are going a little too far. But that's me, I like a complicated system. We'll see if the materia system adds enough to compensate for the loss of complexity.
In the meanwhile, we were enough last night to have an entire light party together for the first time. And even with a level discrepancy of level 1 to level 21 we got things rolling. After a bit of "bash the star marmots" to test things out and get the rank newbie familiar with the controls, I took charge and lead the group to that oblong zone right before camp Tranquil. As a level 21 PUG I have no problem soloing things like the Megalocrabs so I figured so long as:
a) I grab aggro first
b) Nobody is stupid enough to use area attacks
Keeping the party alive would be a cinch. So we started off with a rank 21 PUG, rank 3 Archer, Rank 9 Marauder and a Rank 13 Conjurer. Needless to say the Rank 13 Conjurer was the keystone in this arrangement. He permitted me to concentrate on unloading special moves to guarantee I kept aggro. Sure enough this worked very well. And except for two Marauder deaths (thanks to some badly timed area attack moves - "but it spawned right after I fired the attack"). By the end of the evening I had some progress towards rank 22, the Archer was rank 11, the Marauder was like 13 or so and the Conjurer almost broke into 16.
We're going to need to equip these boys now (damn going to have to go Cactuar hunting and that's dangerous).
From the point of view of a crafter, the upcoming simplification of crafting as per the dev blog over in lodestone is a little disappointing. My inventory and my ability to supply my fellow linkshell friends will thank them but as for the game mechanics - I think they are going a little too far. But that's me, I like a complicated system. We'll see if the materia system adds enough to compensate for the loss of complexity.
In the meanwhile, we were enough last night to have an entire light party together for the first time. And even with a level discrepancy of level 1 to level 21 we got things rolling. After a bit of "bash the star marmots" to test things out and get the rank newbie familiar with the controls, I took charge and lead the group to that oblong zone right before camp Tranquil. As a level 21 PUG I have no problem soloing things like the Megalocrabs so I figured so long as:
a) I grab aggro first
b) Nobody is stupid enough to use area attacks
Keeping the party alive would be a cinch. So we started off with a rank 21 PUG, rank 3 Archer, Rank 9 Marauder and a Rank 13 Conjurer. Needless to say the Rank 13 Conjurer was the keystone in this arrangement. He permitted me to concentrate on unloading special moves to guarantee I kept aggro. Sure enough this worked very well. And except for two Marauder deaths (thanks to some badly timed area attack moves - "but it spawned right after I fired the attack"). By the end of the evening I had some progress towards rank 22, the Archer was rank 11, the Marauder was like 13 or so and the Conjurer almost broke into 16.
We're going to need to equip these boys now (damn going to have to go Cactuar hunting and that's dangerous).
Monday, August 15, 2011
Lots of bouncing around and specs!
I'm finding that one of the effects of playing in groups with people is that I end up bouncing around more. I still am doing my current pattern of local, regional, field guildleves as much as I can. Then however there is the additional gathering and crafting associated with my friends.
On the flip side I was finally able to make some clear glass lenses and get myself some copper specs, the brass cudgel and some goggles. The goggles were right at the edge of my abilities as I blew up the synth 50% of the time (made two pair).
I also reached Leatherworker 23 and Carpenter 23 over the weekend as well as being within 1k of getting Archer 21 (wasn't aiming for that - it just happened since I was in the Gridania area and concentrating on doing guild mark leves).
Hopefully I will be able to stay in the Ul'dah area for a bit and work on guild mark producing leves for a bit in this area. Give my Pugilist and Gladiator jobs some love, as well as get Thaumaturge up to 20. Although that'll probably involve a whole bunch of crafting as I seem to want to get my gear up to snuff for each job as I do that.
That it for that weekend.
On the flip side I was finally able to make some clear glass lenses and get myself some copper specs, the brass cudgel and some goggles. The goggles were right at the edge of my abilities as I blew up the synth 50% of the time (made two pair).
I also reached Leatherworker 23 and Carpenter 23 over the weekend as well as being within 1k of getting Archer 21 (wasn't aiming for that - it just happened since I was in the Gridania area and concentrating on doing guild mark leves).
Hopefully I will be able to stay in the Ul'dah area for a bit and work on guild mark producing leves for a bit in this area. Give my Pugilist and Gladiator jobs some love, as well as get Thaumaturge up to 20. Although that'll probably involve a whole bunch of crafting as I seem to want to get my gear up to snuff for each job as I do that.
That it for that weekend.
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