Sunday, April 6, 2014

Amdapor Keep

Amdapor Keep on the other hand - yikes.  3 newbies and a tank.  Not a good combo when doing a dungeon for the first time.  3 wipes on the first boss 2 wipes on the 2nd.  Ah well.  "A learning experience".  Also the healer has never heard of "drag the mob chasing you to the tank.

On the other hand I did manage to get my Weaver mostly upgraded.  2 pieces of Weaver i55 gear were HQ'ed the rest NQ for now but I'll eventually get it upgraded.  Incidentally Soot Black is the color for that gear.
Rather dapper I say.

Chimera Down.

So... I finally got iLevel 52 on my Monk this weekend.  I finally did the fight against Chimera as part of my Relic Weapon quest.  That went smoothly.

On to Ampador Keep.

I'm back.

/me dusts off the place

Ok, it's been a while.  I've decided to start blogging again.  Between letting go of 1.0 and coming back in 2.0 on a different server a lot has gone on.

What has gone on while I wasn't blogging:

I quit 1.0 mainly due to friends bailing.  That itself mainly due the issues with 1.0.

I got back into it with 2.0 and went to a north american server.  Problem being that since it wasn't a legacy server I couldn't transfer Letrange on Ridill.  So I have a new character Letrange Strange on Faerie.  I have now leveled him way past my Character on Ridill (where that one ended up on the transfer from 1.0), so he's now officially my main character.  Letrange Strangeone will be used if ever have a different server I want to see friends on but don't want to move my main.

I finally made 50 Monk.  So I'm currently at the start of endgame stuff.  One of the reasons it's taken so long (apart from starting over) is that I'm also 50 Carpenter, 50 Blacksmith, 50 Armorer, 50 Goldsmith, 50 Weaver, 50 Leatherworker, 45 Alchemist, 45 Culinarian, 50 Miner, 47 Botanist, 46 Fisher.


Anyways, after the friends who I started playing on this server with left, I liked the changes so much I decided to keep playing.  Since then I've been thru 3 different other FCs before ending up with Faerie Tale FC, my current FC.

So, A few years later, I'm progressing and having fun.  Onward towards my first Relic weapon.

Thursday, August 25, 2011

Eorzea is big

It's a good thing camps are teleport locations.  With the influx of newbies in my LS I've been tasked as a guide as well as primary crafter.  I managed to get Janica a tour of the grade 1-3 camps in the black shroud before Janica ran out of steam.  Then Moki got created and we were 5.  A quick tour on how to find Bentbranch followed right before I logged out for the evening.

Later in the night I teleported to limsa to get some Blacksmithing/Armorer local leves.  I'll do them tonight.

Wednesday, August 24, 2011

Bit of crafting

Managed to get some local guild leves done while we all took a bit of a break from ffxiv over the last 2 days.  Plenty of that still to do.  I read up on Naoki Yoshida's plans for the crafting side of the game.  Originally I was astounded at the simplificaitons proposed, thinking "damn that will kill crafting by making it too simple".  Then I had to deal with equipping newbies...

Simplified crafting system? Please get it here now!...

From what I gather they are eliminating many steps in the crafting process itself (for example all nuggets will be going the way of the dinosaurs) in 1.19.  And in 1.20 we'll see changes to the HQ system where there will no longer be normal, +1s, +2s and +3s, there will be normal and high quality (NQ and HQ).  How the existing inventory gets split between the two new values is still up in the air, but looks like +1s will become normal and +2s and +3s will become HQ.  It looks like HQ crafting will be based on having the HQ materials to start with.  I.E. guaranteed success but all materials MUST be HQ to get an HQ final product.  Also materia is going to be added to the existing crafting pallet.  This system looks like it will be "Stat effecting addons" sort of system (a la ffix?).  Time will tell.

Now also another translated post indicated that down the road we'll be able to have "job sets" of gear where we switch to an entire set when changing jobs.  And the inventory slots for the jobs will be separate from general storage (OH THANK GOD).  But this is "far down the road" (DAMN IT).  Between the simplification and the extra "set storage"  This should go a long way towards alleviating current storage issues.

Of course the addition of materia to the mix will make things a little bit worse but we'll see.  My real hope is that the material and synth grade stratification happens.  So that a grade 1 final product uses nothing but grade 1 materials all throughout it's production process.  A grade 2 nothing but grade 2 materials and so on.  That way I could shuffle off grade 2 synths (and their attendant materials) off to the other (upcoming) crafters i the LS and be able to pitch all sub grade 3 materials out of my inventory and concentrate on grade 3 crafting (which I'm currently grinding thru as can be seen by my current levels).  That would really simplify my life.

I'm cautiously optimistic.

Monday, August 22, 2011

And a slaughter was had

So, Sunday, I start by working on the things I was finding I was short of.   By the end of it, not only do I have another level of Pugilist (yay, 22) I also get another level of Botany and get all the things I was short on Saturday.  Loooooong day.

By the end of the day we even managed to get a grind party going in Bloodshore.  Many levels were had for the low level guys.  For me, just good progress towards PUG 23.  Many Aldgoat Billies were slaughtered without mercy.

I'm going to go crawl somewhere to get some rest now...

Sunday, August 21, 2011

Did I mention the crafting?

Once again into the breach.  This time for rank 15ish gear.  With more acquaintances headed for the game, I got crafting up a storm this weekend.  I totally blew through my buffalo hide reserve.  Looks like I'll be hunting wolves tomorrow (and chasing elusive dyer's moss).  All I have to say at this point is although aesthetically, I would prefer that the crafting system remain as complex as it is but that the storage issues be resolved, realistically I must admit that after this weekend I'm all "bring on the simplified system... now... please...".

Alarea (aka Strongpaw) is headed to 17 CON.  Janica (Jon) is headed to the low 10's GLA but is going to slow down to get Defender from MAR.  Sylva (Max) hit 15 MAR.  This means that once Janica hits 15 -ish, we could get a pretty good party going and my lower level jobs (LAN, MAR, CON, THM) can get a bit of a work out in a working party.  With all the crafting, my main did not see much progress.  Some of the synths were very nice to my progression but a lot were much lower level and did no progress my character much.  The linkshell, however is getting geared up so I can't complain.

Shortlist for acquisition:

Copper Ore
Buffalo Hide
Various Dyer's Moss